Recent snippets Explore
Compute Shader Utility
Casual Garage Coder
Simple utility for (limited) compute shader handling
2D Platformer Character Controller
PapaPandaGames
The controller contains the following features: short jumps, double jumps, coyote time and jump buffer
2D Radial Menu
Casual Garage Coder
Very simple radial menu to be used in 2D context
Number setting UI with slider
Casual Garage Coder
Ever wanted a simple way to set a number manually or with the help of a slider ingame ? Here's a way to do it.
First-person headbobbing
darkcanopy
Headbobbing in first person in a horizontal figure 8
Taking a screenshot without freezing
darkcanopy
A screenshot function done on a separate thread so your game can save screenshots without lag
Plaintext config
darkcanopy
.ini plaintext config file players can modify
First-person camera controls
darkcanopy
first person FPS camera controls using Basis with mouse sensitivity split into X and Y axis
Resource Deferred Loader
Casual Garage Coder
A script to dynamically load resources in background
3D Blob Shadow
Gamma
A rigid shadow that helps shows your player's position, no shader required!
Recent shaders Explore
spatial
Texture-based rim lighting
darkcanopy
Rim lighting that has a texture for an object but also rim lighting to 'highlight' it.
Cubic Bezier Curve Mesh Deformation
Casual Garage Coder
Specialized shader that deforms a mesh based on a cubic Bézier curve.
Color by Instance
Casual Garage Coder
Simple colorization by instance identifier
Greyscale Shader WITH modulate
Saltlight Studio
This is a somewhat simple shader for greyscaling sprites, except with modulate and self-modulate still working
spatial
Procedural Slash
Ali
A shader effect for procedurally creating sword slashes and the like.
spatial
3D Anime flame
Casual Garage Coder
A shader that creates a magical anime fire effect
Canvas item
Palette swap
Pixel
A shader that swaps colors
Canvas item
Simple quantization
Pixel
Reduces the range of possible colours a pixel can take
Recent articles Explore
Smoothing with expDecay instead of lerp()
darkcanopy
Many developers use lerp() in a way that is not frame rate independent. Learn how to use expDecay as an alternative.
Basic state machine
PapaPandaGames
This article shows you how to implement a basic state machine in GDScript.
A glance at Compute Shaders
Casual Garage Coder
Compute shader is a great way to use all the advantage of GPU, but one need to harness that power.
Stochastic L-System Resource
Casual Garage Coder
Procedural generation could make a good use of L-System. Let's dive into it.
Publish your game on Linux with Flathub
Casual Garage Coder
Flathub is a great publication platform for Linux applications. Here is an introduction to how you can publish your game using Flathub.
Set a project-wide custom theme
Bee
Save yourself the trouble of having dozens of manually specified themes and LabelSettings resources scattered across your project.