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input
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extends Node func _input(event: InputEvent) -> void: if event.is_action_pressed("fullscreen"): if get_window().mode == Window.MODE_FULLSCREEN: get_window().mode = Window.MODE_MAXIMIZED else: get_window().mode = Window.MODE_MAXIMIZED
ALT-Enter fullscreen toggle
zegenie
Jan 28th, 2025
Make your game fullscreen toggleable by reacting to ALT+Enter
Godot
4.x
GDScript
shortcuts
input
fullscreen
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How to Make Games Recognize Background Input
Wobbachu
Jan 12th, 2025
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