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controller
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class_name CameraController extends Node3D # have a base node which the child Camera3D will follow @export var movement_speed: float = 1.0 @onready var camera_3d: Camera3D = $Camera3D func _ready() -> void: #set the child Camera3D position and rotation. This part is absolutely optional and can be set in the inspector aswell
Basic RTS camera3D
PapaPandaGames
Jan 09th, 2025
a very basic camera3D controller for 3rd person cameras
Godot
4.x
GDScript
camera3d
controller
UI
1
4
class_name PlatformerController extends CharacterBody2D ## An extendable character for platforming games including features like coyote time, ## jump buffering, jump cancelling, sprinting, and wall jumping. ## ## Each mechanic and section ## of logic is broken up into different functions, allowing you to easily extend this class ## and override the functions you want to change while keeping the remaining logic in place.[br][br]
2D Precision Platformer Controller
dragon1freak
Dec 16th, 2024
Platformer controller with coyote time, jump buffering, controller support, and more!
Godot
4.x
GDScript
controller
platformer
2d
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