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Procedural generation
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Procedural Vegetation using L-System
Casual Garage Coder
Jan 02nd, 2025
Using a stochastic L-System, we can generate simple vegetation consisting in branches and leaves
Godot
4.x
GDScript
Procedural generation
mesh
l-system
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shader_type spatial; render_mode specular_toon,diffuse_toon,cull_disabled; group_uniforms ANIMATION; uniform float progress : hint_range(0.0, 1.0, 0.01) = 0.0; // This value animates this shader when DERIVE_PROGRESS is set to 0.0 uniform float derive_progress : hint_range(-1.0, 1.0, 1.0) = 0.0;
spatial
Procedural Slash
Ali
Dec 18th, 2024
A shader effect for procedurally creating sword slashes and the like.
slash
sword
Procedural generation
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Stochastic L-System Resource
Casual Garage Coder
Jan 01st, 2025
Procedural generation could make a good use of L-System. Let's dive into it.
Godot
4.x
GDScript
Procedural generation
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