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Event-based game logic
Chromazu
A simple, but powerful, singleton script handles global game events. Godot 4.x GDScript bus event singleton
Cell Texture from a TileMapLayer and Coordinates
Keith Jones
You can obtain obtain a tile's texture as an AtlasTexture directly from the TileMapLayer Godot 4.5 tilemaplayer texture tilemap tileset
Blender-like SpinBox V2 (DragBox)
enderprism
A SpinBox-like widget with a slider, infinite dragging and exponential value editing! Godot 4.x GDScript UI
Await multiple signals (for dialogs)
enderprism
A utility function to help work with dialogs. Godot 4.5 GDScript utility
Blender-like ranged SpinBox
enderprism
A Blender-like slider in which you can also type numbers! Godot 4.x GDScript UI
EventBus
Gamma
It probably works for your version, put in globals, bada bing Godot 4.x GDScript
Godot and Third Party Credits Script
darkcanopy
A Credits class that takes the official Godot license url (which is accepted as proper credits) and allows you to click it ingame, as well as read third party licenses from text files and populate the file Godot 4.x gdscript class_name license credits
Rolling cube
Kelvin van Hoorn
A code snippet for rolling a cube on its sides. Godot 4.5 GDScript
Easy Font Size Scaler
greenpixels
An autoload script that adds an easy adds dynamic scaling to all text in your project Godot 4.4 GDScript UI text font
Screenshot without freezing (more complex solution)
darkcanopy
An even more complex screenshot function that avoids the pipeline stall of get_texture.get_image() Godot 4.4 GDScript

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