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extends ShapeCast3D @export var shadow : Decal @export var min_distance : float = 1.0 @onready var _initial_alpha : float = shadow.modulate.a func _physics_process(delta: float) -> void:
3D Blob Shadow
Gamma
Feb 15th, 2025
A rigid shadow that helps shows your player's position, no shader required!
Godot
4.x
GDScript
3d
graphics
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A Glimpse to Wandering Terrain
Casual Garage Coder
Jan 24th, 2026
Introduction to a singular terrain render technique involving few CPU workload
Godot
4.x
terrain
shader
3d
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