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extends Node # Utility class to ease buffer registering class ShaderBuffer: var rid : RID var type : RenderingDevice.UniformType var size : int var cache : PackedByteArray
Compute Shader Utility
Casual Garage Coder
Jun 01st, 2025
Simple utility for (limited) compute shader handling
GDScript
utility
compute shader
3
1
class_name SequentialQueue extends Resource var _queue : Array = [] func get_queue() -> Array : return _queue func clear() -> void :
SequentialQueue class for serializing events using Callable
theCubeMiser
Dec 13th, 2024
Allows a streamlined way to add and run a series of Callable in a first-in-first-out sequence as needed.
Godot
4.x
GDScript
utility
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