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sword
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shader_type spatial; render_mode specular_toon,diffuse_toon,cull_disabled; group_uniforms ANIMATION; uniform float progress : hint_range(0.0, 1.0, 0.01) = 0.0; // This value animates this shader when DERIVE_PROGRESS is set to 0.0 uniform float derive_progress : hint_range(-1.0, 1.0, 1.0) = 0.0;
spatial
Procedural Slash
Ali
Dec 18th, 2024
A shader effect for procedurally creating sword slashes and the like.
slash
sword
Procedural generation
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