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Specialized shader that deforms a mesh based on a cubic Bézier curve....
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Compute shader is a great way to use all the advantage of GPU, but one need to harness that power....
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Using a stochastic L-System, we can generate simple vegetation consisting in branches and leaves...
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Procedural generation could make a good use of L-System. Let's dive into it....
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Generates a small shard of basaltic-like rock/crystal, with vertices and normals...
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Flathub is a great publication platform for Linux applications. Here is an introduction to how you can publish your game using Flathub. ...
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I’d love resources for grid space selections. Like having things create an effect within a certain...
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Generates a quad, facing +Y, where number of cells, scale and rotation can be set, and which triangles are X arranged...
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Implementation of a geodesic sphere based on icosahedron subdivision...
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Using the Message Bus described in a previous snippet, display log message in a minimal UI...
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