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Quick and Easy VR Setup in Godot Engine
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Description
"# What You Will Need:\r\n* A PC VR headset and a compatible computer (there are many ways to set it up if you already own a VR headset).\r\n* Godot 4.2 or any version 4.2+ (Written on December 17, 2024. Steps may slightly differ as Godot evolves).\r\n* **Important Note:** Before starting, make sure you have SteamVR installed and working on your PC. You should be able to play PC VR games, as Godot uses OpenXR (which works through SteamVR) to enable VR functionality.\r\n\r\n\r\n# Step 1: Create a New Project\r\n* Open Godot Engine.\r\n* Click New Project and name it whatever you like.\r\n* Choose a location to save it and hit Create Folder > Create & Edit.\r\n\r\n# Step 2: Make Your World Scene\r\n* Click + Scene to create a new scene.\r\n* Add a Node3D as the root node (rename it to whatever you like).\r\n* Save this scene as world.tscn by clicking Scene > Save Scene As.\r\n\r\n\r\n\t\r\n\r\n# Step 3: Create the Player Scene\r\n* Click + Scene to create another new scene.\r\n\r\n\r\n\r\n* Add a Node3D as the root node.\r\n* Right-click the root node and add an XROrigin3D as a child.\r\n* Add an XRCamera3D as a child of the XROrigin3D.\r\n* Save this scene as player.tscn.\r\n\r\n\r\n\r\n\r\n# Step 4: Add the Player to Your World\r\n* Open your world.tscn.\r\n* In the Scene panel, click on your root Node3D.\r\n* Use the Instance Child Scene button (a chain icon) to add the player.tscn scene into your world.\r\n\r\n\r\nYou should end up with something like this:\r\n\r\n\r\n\r\n# Step 5: Enable VR in Code\r\n* Now, we need to tell Godot to use VR. Let\u2019s write a script for the player:\r\n* In the player.tscn, select the root Node3D.\r\n* Go to the Inspector and click Attach Script.\r\n* Save it as player.gd.\r\n\r\n \r\n \r\n* Copy and paste this code into the script:\r\n```\r\nextends Node3D\r\n\r\nvar interface: XRInterface = null\r\nfunc _ready() -> void:\r\n interface = XRServer.find_interface(\"OpenXR\")\r\n if interface and interface.is_initialized():\r\n get_viewport().use_xr = true\r\n```\r\n\r\nWhat the Code Does:\r\n* It finds the OpenXR interface.\r\n* If the interface is initialized, it tells the viewport to enable VR.\r\n\r\n# Step 6: Run the Scene\r\n* In the top-right corner, click Play Scene to run your world.tscn.\r\n* If your VR setup is properly connected and configured, you should now see your scene in VR!\r\n \r\n# Conclusion\r\nAnd that\u2019s it! You\u2019ve successfully set up a basic VR environment in Godot using OpenXR. From here, you can start adding objects, interactions, and more to build your dream VR experience.\r\nFeel free to add any MeshInstance3D or Sprite3D nodes to your scene to see them in VR. This is a great way to visualize objects and start experimenting with your environment. Here is what I did, something super simple:\r\n\r\n\r\nI ran the scene without lights and was greeted by a dark gray square\u2014a simple yet satisfying confirmation that the system is working perfectly.\r\n\r\n\r\n\r\n\r\nHappy developing! :D"
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Works in Godot
4.2
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