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Dialogue Manager for Godot sees new release
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"If you're making a dialog-heavy or -driven game in Godot, you've probably been looking at ways to manage dialogs. Maybe you've created your own handling system, used a different plugin or even an earlier version of Dialogue Manager? In any case, you probably want to check out this newest release of Dialogue Manager for Godot!\r\n\r\nDeveloper [Nathan Hoad](https:\/\/nathanhoad.itch.io\/) just announced the [3.0 release of Dialogue Manager for Godot](https:\/\/www.reddit.com\/r\/godot\/comments\/1ib5841\/dialogue_manager_version_30_is_now_available\/)! Dialogue Manager for Godot describes itself as:\r\n> [...] an addon for Godot 4.3+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game.\r\n\r\n\r\n\r\nSounds cool? The plugin is full of awesome features, like:\r\n* Edit your dialogue right in the Godot Editor\r\n* Translation support\r\n* Syntax checking with detailed error reporting\r\n* Supports both GDScript and C#\r\n* Built in test scene (that you can override)\r\n* Stateless runtime - keep your game as the authority of state\r\n* Example dialogue balloon to get you started\r\n* Include timed pauses and speed changes in dialogue using the provided DialogueLabel node\r\n\r\nNot satisfied with simply releasing an updated version of the plugin, a new tutorial video has also been made available:\r\n[youtube-embed:video](https:\/\/www.youtube.com\/embed\/Ydzj1bT_pC8?si=ZITrelDsb4PQ-9_3)\r\n\r\nIf this sounds like a plugin you'd want to check out, there are two main ways to get it. It can be downloaded for free from the Github repository https:\/\/nathanhoad.itch.io\/godot-dialogue-manager or - if you find the plugin valuable - there's an itch.io page that lets you support the plugin by buying it through itch: https:\/\/github.com\/nathanhoad\/godot_dialogue_manager \r\n\r\nGot any other plugins for Godot you want us to check out? Let us know!\r\n"
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Dialogue Manager
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