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A Credits class that takes the official Godot license url (which is accepted as proper credits) and allows you to click it ingame, as well as read third party licenses from text files and populate the file...
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An even more complex screenshot function that avoids the pipeline stall of get_texture.get_image()...
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A screenshot function done on a separate thread so your game can save screenshots without lag...
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first person FPS camera controls using Basis with mouse sensitivity split into X and Y axis...
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Rim lighting that has a texture for an object but also rim lighting to 'highlight' it....
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Many developers use lerp() in a way that is not frame rate independent. Learn how to use expDecay as an alternative....
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