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Keith Jones
https://inputrandomness.com
"I'm a professor of mathematics with research interests in geometric and topological group theory, along with an academic background in computer science and a passion for games of all sorts. I love both analog and digital games, and what each modality brings to the table (whether virtual or physical). I'm very interested in procedural generation and simulation games, and am especially interested in what makes a game compelling via the both balance of curated, intentional generation and of \"gamifying\" vs. simulating.\r\n\r\nMy personal \"time trap\" when coding in Godot is exploring fun things to do in shader coding."
Recent submissions
0
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Jan 05th, 2025
Auto-Updating CollisionPolygon2D
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GDScript
tool
class_name
polygons
1
Comments
Dec 18th, 2024
Positioning a pointer to off-screen objects
We show how to position an "edge of screen" pointer from a source position to an off-screen target position with vector calculations....
4.2
C#
visible rect
viewport
canvastransform
pointer
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